The European Parliament has voted to reject proposed legislation designed to prohibit ‘geoblocking’.  The vote represents a major set-back in the European Commission’s “Digital Single Market” strategy (covered by Sports Shorts previously). The vote comes only weeks after the European Commission announced an agreement with the European Parliament and member states to allow online subscriptions (including for sports events) to be subject to cross border portability from 2018.  View Full Post
PACE adopts draft resolution on sports governance: a warning signal for the autonomy of sport? In February 2017, Sports Shorts looked at the EU angle on sports governance, particularly the European Parliament’s Resolution on an “integrated approach to Sport Policy: good governance, accessibility and integrity”.  That resolution included a call upon EU member stated to introduce governance conditions on funding, similar to those contained in UK Sport and Sport England’s Code for Sports Governance. View Full Post
IOC brings esports to Pyeongchang and confirms esports “could” be a sport: what does this mean for the sporting landscape as we know it? Many readers will be aware that Sports Shorts has been tracking the development of esports over the last 18 months, particularly its journey towards possible inclusion within the Olympic Movement.  In September 2016, we looked at the relatively recent ‘explosion’ of esports in Europe and the US, the emergence of new governing bodies, and some of the regulatory issues beginning to rear their heads.  View Full Post
“Share and share alike”: UK IPO publishes report on the challenges of social media and online IP infringement On 4 September 2017, the UK Intellectual Property Office published an independent report examining the role social media plays in the sale and movement of counterfeit goods (full report available here). The objectives of the report The objectives of the research were to: assess the role that social media plays in the sale and distribution of counterfeited and pirated physical goods from six representative sectors: alcohol, cigarettes, clothing, footwear,   perfume and watches; estimate recent levels of counterfeiting within the UK; understand the extent to which this is moving online; gauge how it is helped to do so by online social media platforms; and assess the scale, impact and characteristics of infringements, as well as opportunities for IP infringement. View Full Post
A loss for England but a win for women’s rugby Saturday evening saw a familiar clash between two rugby giants, as England faced up to New Zealand.  Less familiar was the fact that this prime time televised match was the women’s world cup final and it was England’s Roses and New Zealand’s Black Ferns who captivated audiences of 2.6 million (a substantially higher viewership than the average premier league match) in a nail-biting display of all that rugby has to offer.   View Full Post
Esports: one step closer to Olympic medal status? In April, following the announcement by the Olympic Council of Asia (OCA) that eSports was to become an official medial sport at the 2022 Asian Games in China, Sports Shorts asked “does eSports have a place in the Olympic movement?”  Today, the answer seems to be inching further towards ‘yes’, as Tony Estanguet, co-president of the Paris Olympic bid committee confirmed that he will be discussing the possible inclusion of eSports within the 2024 Games. View Full Post